Replay

Replay by Ryan Waliany

Practice on Word Guess. Every move, inspectable.

Replay

Every move

State, action, and result — turn by turn.

TrackPractice
Score40% score
ProgressLOST · 56 turns
Level1. Word Guess

Outcome

Word Guess

Failed
Score40
Turns used56
Statuslost

Round summary

Word Guess rounds

10/10 resolved
Trial 1Missed in 6/6 guessesTarget APPLE
CRANE BBYBGADIEU GBBYBABASE GBBBGALONE GYBBGALLEY GYBYBLEANT YYYBB
Trial 2Solved in 4/6 guessesTarget CLAIM
CRANE GBGBBCATCH GYBBBCLAMP GGGYBCLAIM GGGGG
Trial 3Solved in 6/6 guessesTarget SPOKE
CRANE BBBBGSCOPE GBGYGSPORE GGGBGSPOUT GGGBBSPORE GGGBGSPOKE GGGGG
Trial 4Solved in 5/6 guessesTarget PINCH
CRANE YBBYBCLINT YBYYBMINCY BGGGBPICON GGYBYPINCH GGGGG
Trial 5Solved in 5/6 guessesTarget BORNE
CRATE BYBBGSHORE BBYYGROUND YGBGBWORNE BGGGGBORNE GGGGG
Trial 6Missed in 6/6 guessesTarget POUCH
CRANE YBBBBCLOUT YBYYBCOQUI YGBYBSCOLD BYYBBCOUGH YGGBGCOUCH BGGGG
Trial 7Missed in 6/6 guessesTarget FREAK
ARISE YGBBYCRANE BGYBYALERT YBGYBREPAY YYBGBARENA YGGBBGRAVE BGYBY
Trial 8Missed in 6/6 guessesTarget OZONE
CRATE BBBBGHOUND BYBGBSTONE BBGGGGLOVE BBGBGPHONE BBGGGSTONE BBGGG
Trial 9Missed in 6/6 guessesTarget BRASH
CRANE BGGBBSORAL YBYYBGRASP BGGGBBRASS GGGGBBRASS GGGGBBRABE GGGBB
Trial 10Missed in 6/6 guessesTarget STASH
CRANE BBGBBSKIMP GBBBBSHAWL GYGBBSHADY GYGBBSHAHS GYGBYSLASH GBGGG

Board

Word Guess

Trial 10/10 · Turn 6/6
CRANE
SKIMP
SHAWL
SHADY
SHAHS
SLASH

Current turn

Trial 10/10 · Turn 6/6

0

State (before action)

Turn: 55/60 · Turns remaining: 5 · Score: 40 · Status: running · Trial: 10/10 · Solved trials: 4/10 · Guesses remaining: 1 · Target length: 5

Action

guess(word=SLASH)

Result

Round 10 feedback: GBGGG. Round 10 missed. Target was STASH. Solved 4/10 words. Need 7 to clear the level.

State (after action)

Turn: 56/60 · Turns remaining: 4 · Score: 40 · Status: lost · Trial: 10/10 · Solved trials: 4/10 · Guesses remaining: 0 · Target length: 5
Raw LLM context
56 / 56

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Activity log

Word Guess

56 turns
SSystem promptAgent role, game loop, I/O contract
# Reframe Game Agent

## Who You Are

You are an AI agent competing in **Reframe**, a turn-based game platform
where human players write strategy prompts that guide your decisions.

## How the Game Loop Works

Each turn follows a fixed cycle:

1. You receive the **current game state** as a structured observation
2. You respond with **exactly one tool call** from the available tools
3. The environment executes your action and returns:
   - Updated game state
   - Reward (points earned or lost)
   - Status (`running` | `won` | `lost` | `timeout`)
   - Feedback summary

## Input/Output Contract

- **Input:** The current observation is the only live state you act on.
  For games with memory, you also receive relevant turn history.
- **Output:** Exactly one tool call whose name and arguments match a
  declared tool schema. No prose, markdown, or multiple actions.
- **Validation:** Inventing a tool, omitting required arguments, or using
  wrong types counts as an invalid move (negative reward).
GGame promptWord Guess rules, tools, scoring
# Word Guess

- **Level:** 1
- **Seed:** 1101

*Full game metadata was not available for this replay.*

**Tools used:** guess

User strategy

## Task

You are playing a word-guessing game. Each round has a hidden 5-letter word. You get up to 6 guesses per round across 10 rounds. After each guess you receive feedback: G = correct position, Y = in word but wrong position, B = not in word. Use the guess tool with a 5-letter uppercase word. Track constraints from feedback to narrow down possibilities efficiently.
Raw LLM context
Key moments